

From Frey’s cat, Homer, to the little girl who wins Frey’s heart by stealing her phone in Athia, every character’s role as a means to humanize Frey is too obvious, and her frequent and stubborn refusal of the hero’s call is hammered too hard. The dialogue is also underwhelming and the storytelling is overly transparent. Athia’s environments look great, as does Frey when she moves through the world, but zooming in close for cutscenes shows some rough textures. Unfortunately, Forspoken makes a bad first impression. Getting from one place to another is Forspoken’s high point, and while no other element quite reaches the heights of how fun running and climbing are, Frey’s adventure isn’t without its highlights. Amidst that chaos, she falls into the land of Athia and is eager to leave the new, mysterious world where she inexplicably has superhuman combat and running abilities. She's also in the middle of a plan to flee New York City with a gym bag full of cash.

Protagonist Frey begins the game running from the law and debt collectors. Forspoken is a game about movement and running.
